The Land of Remus

The Test Adventure

Session #1

This session is purely a testing and rules learning adventure. Whatever happens here may or may not affect the world.

The adventure started in a town called Crosswarren. Crosswarren’s main feature is this adventurers/mercenary academy that is conveniently called Crosswarren Academy. The academy is a place where aspiring students go to learn how to become adventurers and explorers. They learn things such as armed and unarmed combat, wizard magic, divine magic, tracking and wilderness survival, and whatever else is required to hone their craft.

The characters used in this particular session were actually test characters that I created. Their specific role was help us, the players, learn some of the new optional combat rules that we added for this campaign. The characters we used was an elf archer, a dwarf heavy warrior, and a human mage.

The newly graduated adventurers found that some of the local children have gone missing during the day. The adventurers did a little light questioning in the local tavern and found out that the children were last seen at a nearby river that runs through the forest. They also learn that some of the townsfolk suspect that some local bandits may have kidnapped the children but they find that odd since the bandits have never really caused the town any trouble before.

Before the adventurers left the tavern, the elf archer overheard some of the merchants of the town talking about some possibly nefarious trading that may have been taking place between the merchant and the bandits. Concerned with this new light, the elf and the dwarf proceeded to intimidate the poor merchant for a little more information than he was probably willing to give. In doing this, they learned that the merchant was indeed fencing the stolen goods of the bandits.

With this information in mind, the adventurers decided to press out into the forest and attempt to track down the missing children from their last known location by the river. Since this was apparently the first time the adventurers have ever traveled in this forest, they somehow got themselves a little lost. Once they finally found their way, they arrived to find some horses tied up near a large pool in a clearing, but no children. The human sensed that the area had some magical properties, but he couldn’t quite put his finger on what sort of magic. The elf then proceeded to comb the area for tracks or any trace of the children and possibly where they have gone. The only tracks she was able to find were the children’s tracks all around the pool, horse and cart tracks back towards the town and in the opposite direction of the town, and some adult tracks leading in the opposite direction of the town.

With dusk nearing, the adventurers decided to follow the adult tracks away from town in the cover of the dark. After a bit of walking and stumbling through the forest, the group arrived on what appeared to be a camp with some men around a campfire. Since the elf was the stealthiest in the forest, she went first and tried to scout ahead while the dwarf waited behind. The human, against the better wishes of the group, decided to stumble along behind the elf and inadvertently alerting the men at the camp to discover that they had visitors. The men, which we will now call bandits, fearing that someone was trying to ambush their camp, fired on the group of adventurers.

The fight that inevitably happened involved bandits catching on fire, bandits try to stab a dwarf wearing far to much armor, arrow wounds, missing limbs, and a tent left to burn in the forest. It’s safe to say that the adventurers won that fight with two prisoners left to question, one dead, and two bandits who ran away. The adventurers questioned the conscious of the two bandits about the whereabouts of the missing children. The bandit, damn near bleeding to death from the open arrow wound in his chest and his barbecued skin, made a convincing argument that he and his group had no idea where the children were. Trying desperately to save whatever he had left of his now painful little life, he suggested that perhaps the cave troll that lived in the hills nearby might have taken the children.

And with this, the session ended for the evening. Will the adventurers trust the bandit and investigate the cave trolls lair? Have the children become the dinner of some cave troll in the hills? Can the human mage learn that setting people and random structures on fire isn’t a nice thing to do? We’ll find out next I suppose…

-Darth Butternutz the GM

Comments

DarthButternutz

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.