Faith Magic System

  • Religious Rank Fringe Benefit = 3 points
  • Faith – Power Skill (Ego based)
  • Active Point Maximum is 35 points
  • All spells must have the Limitations
    • Requires a Faith Roll
    • Only When Serving The God’s Purposes
    • Gestures
    • Incantations (Prayer)
  • Spells that “Heal” require a couple more Limitations
    • Extra Time (1 Turn)
    • Charges up to 3 Charges that regenerate in 24 hours
  • All spells have a modifier for the Requires a Faith Roll
    • 0-19 Active Points = 0
    • 20-29 Active Points = -1
    • 30-39 Active Points = -2
    • 40-49 Active Points = -3
    • and so on
  • No spells can have the Focus Limitation
  • No spells can have the Reduced Endurance or No Endurance Advantage
  • Only one multipower framework can be used.
  • The player can create any kind of spell they want as long as it falls within the guidelines above. After the game has started, the only way to learn new spells is to either buy/find them or use the Spell Research skill to try to create a new one.
    • If a spell is found and the player would like to learn it
      • needs to spend character points to buy the spell
      • and the player needs to spend 1 week per 10 Active Points practicing the spell to officially learn the spell
    • If a player wants to create a spell with Spell Research
      • needs to spend character points to buy the spell
      • and the player needs to spend 2 weeks per 10 Active Points creating and practicing the spell to officially learn it

Faith Magic System

The Land of Remus DarthButternutz