Wizards Magic System

  • Wizard Perk – 10 points
  • Six Magic Circles – Power Skill (Int based)
    • Conjuration
      • the art of conjuring demons, devils, angels, gods, and other unnatural being so that they magically appear and do the conjuror’s bidding
    • Elemental Magic
      • Fire, Earth, Air, Water
    • Nature Magic
      • magic relating to or involving plants, animals, weather, and other natural phenomena
    • Necromancy
      • magic relating to or involving death, undeath, and related subjects such as fear and hatred
    • Sorcery
      • magic pertaining to the mind, trickery, illusion, and the like
    • Thaumaturgy
      • any spell not belonging to another circle
  • Active Point Maximum is 35 points
  • No spells that can heal
  • All spells must have the Limitations..
    • Requires a (Magic) Roll
    • Gestures
    • Incantations
  • All spells have a modifier for the Requires a (Magic) Roll
    • 0-19 Active Points = 0
    • 20-29 Active Points = -1
    • 30-39 Active Points = -2
    • 40-49 Active Points = -3
    • and so on
  • No spells can have the Focus Limitation
  • No spells can have the Reduced Endurance or No Endurance Advantage
  • Only one multipower framework can be and used. And this multipower can only contain one circle of magic. If the circle chosen is Elemental Magic, that multipower can only contain one element.
  • The player can create any kind of spell they want as long as it falls within the guidelines above. After the game has started, the only way to learn new spells is to either buy/find them or use the Spell Research skill to try to create a new one.
    • If a spell is found and the player would like to learn it
      • the player must know the circle for the spell
      • needs to spend character points to buy the spell
      • and the player needs to spend 1 week per 10 Active Points practicing the spell to officially learn the spell
    • If a player wants to create a spell with Spell Research
      • the player must know the circle for the spell
      • needs to spend character points to buy the spell
      • and the player needs to spend 2 weeks per 10 Active Points creating and practicing the spell to officially learn it

Wizards Magic System

The Land of Remus DarthButternutz